My team mate Murray is writing a dissertation about players reactions to AI characters vs human players. How players treat AI's differently from other human players and what the implications are.
This got me thinking about my own idea that could test some of his theories. I've been calling it a jail beak game. I envision the game as the player travelling down a large corridor or great hall, jumping from platform to platform avoiding falling in water or lava or some similar hazard. Players will have to leave the main path to travel down side corridors in order to free other players.
The twist being the main player will not know if who they are freeing is a human or AI. The main player will only be able to free so many along the way. The team they accumulate will have to work together to reach the end of the hall successfully.
So do you try and guess for human players or AI, do you find working with one better than the other? Are their stats or abilities more important who is at the controls? Do you feel emotionally obligated to try and save human players and not AI's?
This got me thinking about my own idea that could test some of his theories. I've been calling it a jail beak game. I envision the game as the player travelling down a large corridor or great hall, jumping from platform to platform avoiding falling in water or lava or some similar hazard. Players will have to leave the main path to travel down side corridors in order to free other players.
The twist being the main player will not know if who they are freeing is a human or AI. The main player will only be able to free so many along the way. The team they accumulate will have to work together to reach the end of the hall successfully.
So do you try and guess for human players or AI, do you find working with one better than the other? Are their stats or abilities more important who is at the controls? Do you feel emotionally obligated to try and save human players and not AI's?